The goal for this project is to create a mix between a survival, stealth, and exploration game.
The survival aspects will include managing status effects, like thirst and hunger, and gathering resources to build and craft better equipment. The stealth aspect will revolve around infiltrating enemy bases without getting noticed. Stealth is not optional but rather mandatory, as your character is too weak to take on the enemy directly.
Finally, the exploration aspect is largely based upon sailing the open ocean and finding new islands to explore.